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- //First entry points to the working directory for the player model
- // (this should generally be "enemy/meso" or "enemy/female")
- enemy/meso
-
- //Second entry points to .ghb file to be used by menus
- // (meso_menu1-10 and fem_menu1&2 are available in the pakfile)
- meso_menu5
-
- //Third entry points to .ghb file to be used in the game
- // (meso_player and fem_play are available in the pakfile)
- meso_player
-
- //Fourth entry points to set of .gsq files to be used in the game
- // (this will determine most of the model parts turned on/off in game--can
- // be adjusted further down)
- playerbulbul
-
- //Fifth entry is the teamname of this model
- // ("Noteam" designates that model isn't on any team)
- "Noteam"
-
- //Sixth entry points to the directory in which pain and death sounds are found
- // (the following directories are available in the pakfile:
- // "enemy/dth/skin"--used for New York single player levels
- // "enemy/dth/russ"--used for Siberia/Kosovo single player levels
- // "enemy/dth/arab"--used for Iraq/Sudan single player levels
- // "enemy/dth/jpn"--used for Japan single player levels
- // "enemy/dth/rad"--used for Castle single player levels
- // "enemy/dth/fem"--used for females in single player)
- "enemy/dth/skin"
-
- //Seventh entry points to set of faces to be used by player model
- // (this can be set to "" if you don't want to make use of facial expressions--the
- // ninja player model is set this way)
- // (these face sets are available in the pakfile:
- // f_amu_--General Amu
- // f_w_2,3,4,6,8,10,11,12,15,16,17_--most of the caucasion faces in the single player game
- // f_b_2-7_--most of the African and African-American faces
- // f_h_6_--a serbian face
- // f_hb_1_--a bearded face
- // f_j_3,4,&8_--Asian faces
- // f_john_--John Mullins
- // f_m_1&5_--Middle Eastern faces
- // f_sam_--Sam
- // f_taylor_--Taylor)
- "f_w_3_"
-
- //Eighth entry is a list of skins to set for the model
- // (each list member has three parts: the material to set the skin for, the name of
- // the skin, and the model part to set the skin for. The materials on the meso player
- // model are:
- // H--head material
- // HD--hood material, for hooded coat
- // F--face material
- // MD--mask material, for chemical suit
- // A--arm material
- // B--body material
- // C--cap material (generally just used for severed limbs)
- // GZ--gore zone material (generally just used for bullet-hole textures)
- // The female player model has the same materials, except for HD and MD.
- //
- // If the seventh entry was set validly, it will override any face skin set here.
- // These are the static faces available in the pakfile (for use when you set the 7th entry to ""):
- // f_afrrocket
- // f_dekker
- // f_irqrocket
- // f_irqwoman1
- // f_irqwoman2
- // f_ninja
- // f_raider2-5
- // f_sibtroop
- // f_sibtroop2
- //
- // The model part can be the name of any mesh on the model, or can be set to 0 if you
- // want the material on the entire model changed to the specified skin.)
- {
- a a_kosmechanic 0
- b b_kosmechanic 0
- f f_w_3_n 0
- h h_w_3_s 0
- h h_raider2 _mohawk
- }
-
- //Ninth entry is a list of bolt-ons for the model
- // (each list member has four parts: the name of the .gbm file which descibes the item being
- // bolted on, the name of the bolt on the player model, the name of the bolt on the item, and the
- // scale to be applied to the item.)
- {
- boltons/funface.gbm abolt_head_t to_abolt_head_t 1.187857142857
- }
-
- //Tenth entry is a list of extra part toggles
- // (each list member has two parts: the name of the mesh on the player model, and a 1-or-0 value
- // which specifies whether the part should be on (1) or off (0).)
- {
- _mohawk 1
- _crewhead 0
- _beardhead 0
- _beardface 0
- _lbang 0
- _rbang 0
- _ponytail 0
- _helmethead 0
- _helmetface 0
- _lear 0
- }
-